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AgentMoon7

9
Posts
2
Following
A member registered Sep 03, 2018

Recent community posts

Played the steam game and thought you deserved more than six bucks so I bought this for five bucks too!

I love the movement and the sequence break potential. I hope you make more games like this in the future.

Feels great to control. The mechanics are so clever and I love the way the challenges build on previous ideas as it goes on.

The tutorial section made me think that the level structure would  involve collecting a key and then getting your magnet buddy back to the door but in the levels you just get the key and the level ends. I almost feel like it would tie the theme together if you had to exit the level with your magnet, otherwise it feels like letting Yoshi fall in a pit while you jump to the end of the level.

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Blaze it.First clear. Blaze it.

Very clever concept. Simple and addictive.

Fun idea, but overall the initial aim doesn't matter much because it bounces forever and enemies spawn randomly, and movement feels like you're on ice. Also the arrow bugged once.

Just a big boring maze with some effects that weren't scary. The enemy felt random, it came and went and didn't seem to be following me or following a pattern. No direction of where to go or where you've been.

Very unique and cool concept, good execution. I will say that none of the puzzles in the 3rd part used the new mechanic and that was a bummer. I don't know if this is due to random generation. Other than that, great job :)

Simple concept, fairly good execution. Nothing I've never seen before, but still good. Feels responsive